How does this research article differ from the previous two?
The other look at critical graphic design from the outside in. This is a practical project built in with a critical approach. Its title is a statement not a question.
What is the main aim or argument of the research?
The future of print relies on interaction. Graphic design in enslaved to digital technology so print should utilise interaction and participation. To improve print production interaction and participation should be used. Although perhaps this is a backwards view.
Does the author utilise a theoretical framework?
It doesn't have a consistent framework it uses as a catalyst. Which can create boundary and parameters within a project.
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